You only control one character at a time but have four characters you can swap between on the fly, each with their own elemental proficiency, weapon, and abilities. This game made a big hit when it launched, and can be just as addicting as The Legend of Zelda: Breath of the Wild, if not more so thanks to the updates.
If you took Link and made him a wolf…wait, they technically did that with The Legend of Zelda: Twilight Princess, but instead of only being a wolf part of the time imagine you played as a one for the entire game. Okami HD is such a Zelda game at heart it almost hurts. You play as Amaterasu, a representation of a Japanese god, with a magical paintbrush on a quest to bring life back to the world beset by dark spirits. The game was originally released back in , but the updated version is absolutely the way to play it, enhanced visuals and framerate and all.
Speaking of visuals, this game is absolutely gorgeous. The traditional Japanese painterly style has some resemblance to Windwaker , but is even more breathtaking. Every detail in this game is lovingly crafted and pops off the screen. The combat is different from any Zelda game, it was made by the team who would go on to form Platinum Games if that means anything to you, but follows the classic Zelda formula of entering a dungeon, acquiring a new ability to navigate it, and using that ability to beat the boss.
If you love that progression style, Okami HD is a very lengthy game you can sink a ton of time into. This is an open-world adventure where you play as Lily, and Knight of the Rose on a quest to save the titular Kingdom of Blossoms from an encroaching darkness. This is a more small-scale game, similar to a handheld Zelda title, which makes it a perfect fit for the Switch. Not only is this pixel-style game just a joy to look at, but it controls just as well as you remember games like The Legend of Zelda: A Link to the Past did.
Just looking at the game reveals how closely it resembles Zelda. You have a heart and magic meter in the upper right, weapons and items mapped to buttons, and the same perspective as previously mentioned Zelda games.
You can explore the overworld, interact with NPCs, and explore the different regions of the world. There are only five dungeons in the game, which may sound a little light, but ends up being just right for a game of this scale. It never outstays its welcome or drags on too long before giving you something to new play with or boss to fight. It can be hard to tell now, after so many years, expansions, items, characters, and more added to this game, but The Binding of Isaac was originally very much inspired by the Zelda series.
This rogue-like is basically just an endless series of randomly generated, top-down Zelda dungeons to play through over and over again. But, as mentioned, the game has grown to be so much more than that original idea. For players who are looking for a shorter Zelda-like experience, Kamiko may be a worthwhile consideration. What helps set Kamiko apart from others is how the game plays.
There's a persistent sense of fluid movement to the game, and it feels great in motion. Its focus lies more on action-based gameplay. It's also got some appeal for fans of speed-running through games.
Despite its shorter length, with multiple characters that play distinctly different, there is replay value to the experience. It wears its inspiration plainly on its sleeve, as it unabashedly copies many of the standout features of The Legend of Zelda: Breath of the Wild.
While some players dislike the game because of this, others find it a welcome alternative to the revolutionary Zelda title. There's an old saying that imitation is the sincerest form of flattery, and in this case, Genshin Impact has a lot of flattery towards Zelda. Just like in The Legend of Zelda: Breath of the Wild , puzzles, special abilities, fireside cooking, collectible recipes, a large open-world, stamina features, and even parkour elements have been replicated in Genshin Impact.
Dark Cloud was originally released on the Playstation 2. It has action-RPG style gameplay with dungeons to explore and items and upgrades to find, just like players would come to expect from Zelda games.
Dark Cloud's inclusion of city-building elements stands out. Towns are initially a blank slate, and players discover townsfolk and buildings while exploring dungeons.
Elements can be placed in settlements as players see fit, and NPCs gradually inhabit each area. A modernized port was made available digitally on the Playstation Store for Playstation 4, and it is also compatible with Playstation 5. By the 27th "just one more" run, you may want to check what time it is. Genshin Impact is a free-to-play gacha game that launched in and quickly became an addiction for many. You play as the Traveler, putting together a team of allies - all with their own special powers - exploring the huge land of Teyvat to look for your lost twin.
It's got the same open-world adventure feel as The Legend of Zelda: Breath of the Wild - you collect recipes that can be cooked up at campfires and kitchens, and the Teyvat is full of hidden puzzles and secrets you can uncover with the right powers - and looks utterly stunning. The gacha mechanic might put a few players off, but it's easy to sink hours into the game and quests without ever reaching for your wallet, and new content is added at a blistering pace.
Sable's gorgeous open-world, cast of endearing characters, and open-ended narrative make it ripe for Zelda comparison, even if the former is a non-combative affair.
As such, Sable leans heavier into its contemplative moments, which in turn enriches its sense of adventure, where players are encouraged and are driven to explore beyond its beautiful horizon. Zelda games often give players an expansive world to explore and all the time in the world to explore it even in Majora's Mask, Link could rewind time to avoid death by moon crash.
Minit instead asks you to explore the world one minute at a time. Yup, 60 seconds is all you get before your life comes to an end, and only by living through a countless number of brief adventures can you lift an evil curse. It's an interesting twist, and one that may not feel too similar to the Zelda formula, but there's still that sense of exploration, puzzle-solving, and basic combat - it's just all crammed into, that's right, a minute.
This one goes out to all the Zelda fans who ache for another Four Swords Adventures. Spiral Knights takes that multiplayer dungeon-delving concept and multiplies it tenfold, into a full-on MMO.
Sure you're not a tunic-wearing fantasy lad, but playing as what's basically a cross between a Digimon and a knight in sci-fi armor is just as good and way cuter , and the everchanging Clockworks dungeon means infinite replayability.
Plus, it's free! Imagine the wolf sequence from Twilight Princess, give the wolf a magic paint brush, and expand that sequence out to a full length game. That's Okami. Well, sort of. Okami definitely has it's own unique qualities, like the hand-painted Japanese art style, deep combat system, and creative character design, but the Zelda influences simply can't go unnoticed.
The Darksiders series has gone through many changes since first making its debut back in There are some pretty big differences between its four entries, but many consider the second of these, Darksiders 2 , to be the franchise at its absolute best. The Deathinitive Edition of the game, which was released in is hands down the best way to experience it. At its heart, the game is an action RPG with hack and slash elements and some wonderfully thought-out puzzles.
In this regard, it's easy to draw similarities between it and Breath of the Wild , though the tone and color palette of Gunfire Games' title is often a lot darker. There's not quite as much to see and do either, although it will still provide completionists with more than 40 hours of entertainment. Hard though it may be to believe, but there are still plenty of people out there who have never played Skyrim. Those people are really missing out, particularly the ones who love a good adventure game.
There's an endless amount of things to see and do in the title , and it's here, as well as through the heavy emphasis that it places on exploration, that the latest entry in the Elder Scrolls series can be compared to a game like Breath of the Wild. Granted, there are some pretty big differences when it comes to the games' respective art styles and their narratives veer off in dramatically different directions too.
Even so, the similarities should be both numerous and obvious enough to appeal to fans of the Legend of Zelda series, especially those who also happen to have an interest in Norse mythology. While on the subject of Norse mythology , Assassin's Creed: Valhalla is another great open-world game that's likely to appeal to Zelda fans. Like Breath of the Wild , its world is beautifully rendered and an absolute joy to explore, and although its gameplay can be both generic and repetitive at times, its excellent storytelling more than makes up for this.
Many people were driven away from the Assassin's Creed franchise after years of substandard and samey releases , but Valhalla does at least try to reinvent itself a little.
Granted, not all of the new ideas land quite as well as Ubisoft would have wanted , but the experience is different enough to provide disenfranchised fans with a reason to return to the series; if only to check out what's new. There are times in Breath of the Wild when players can become overwhelmed by the sheer scale of the game's massive open world.
This, in turn, can lead to feelings of isolation, as if Link is entirely alone amidst an endless sea of Bokoblins and Lizalfos. Hideo Kojima's Death Stranding , though certainly a lot less colorful, can often evoke these very same feelings. In terms of actual gameplay, there are very few similarities to be drawn between the two titles, but for those looking to lose themselves on a journey of self-discovery, they're both able to scratch the same itch. The online social interactions in Kojima's epic walking simulator serve in much the same way as those in Breath of the Wild when players do encounter an NPC: a reminder that neither Sam, nor Link, are truly alone, despite what their barren and desolate surroundings might otherwise suggest.
Genshin Impact took the world by storm when it was released in late and remains incredibly popular to this day. Sure, it doesn't offer anywhere near as much depth as Breath of the Wild , but it arguably provides a lot more content thanks to its constant updates and events. Better still, it features a fairly decent multiplayer mode and is also free to play. Microtransactions may tarnish the experience somewhat, but, as in any game, they are optional and are not an essential part of the experience.
Gameplay can become a little repetitive too, although this isn't as noticeable as in other games thanks to the breathtaking environments and charming art style.
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